This week NVIDIA announced their earnings for the first quarter of their 2020 fiscal year, and although the crash in crypto-currency has been a boom for gamers wanting to buy GPUs, it has not been as welcome to the company’s Form 10-Q. Revenue for Q1 2020 fell 31% to $2.22 billion, with gross margin falling 6.1% from 64.5% to 58.4%. Operating expenses at the company were up 21% despite the downturn in revenue, with NVIDIA spending $132 million more this quarter on R&D than the same period a year ago. Operating income was down 72% to $358 million, although thanks to $44 million in interest income and $5 million in income tax benefit, net income came in at $394 million. Even though net was higher than operating, net was still down 68% compared to Q1 2019. This resulted in earnings-per-share of $0.64, down 68% from the $1.98 a year ago.
|NVIDIA Q1 2020 Financial Results (GAAP)|
Although seeing such a drop is never good, some perspective is required. NVIDIA’s 2019 fiscal year was a standout. Revenue in Q1 2019 was $3.2 billion, with a net income of $1.2 billion. But if you go back to Q1 2018, revenue was $1.9 billion, and net income was $507 million, which is much closer to Q1 2020. Comparing Q1 2018 to Q1 2020 has 2020 up 14.6% on revenue, and net income down 28.6%. Clearly the inflated results thanks to a perfect storm for NVIDIA’s 2019 financials has ended though, and the company has been thrust back to reality. Luckily reality for the company is that a Q1 of $2.2 billion makes it easily their second best Q1 ever, so I think they’ll be OK.
Jumping into individual segments within the company, there are basically two products NVIDIA sells: GPU and Tegra. NVIDIA further breaks these down into subcategories, but NVIDIA at its heart is still a GPU company and its results prove that out. GPU revenue accounted for 91% of the company’s revenue, at $2.022 billion USD, and this segment had an operating income of $669 million. A year ago when crypto was king, GPU was $2.765 billion in revenue with an operating income of $1.394 billion. Revenue for GPU was down due to drops in gaming and data center revenue, as well as not having $289 million in revenue for cryptocurrency mining processors (CMP).
Tegra on the other hand was only $198 million in revenue for Q1 2020, with an operating loss of $44 million. A year ago, Tegra was $442 million in revenue and the segment was in the black, with an operating income of $97 million. The big drop for Tegra is a decline in SoC modules for gaming, which you can read as Nintendo Switch sales for the most part.
NVIDIA then shuffles all of these results into several other categories. Gaming is their largest, and Gaming had revenue of $1.05 billion, which is down 39% from a year ago. NVIDIA attributes this drop due to a decline in GPU shipments as well as a decline in SoC modules for gaming consoles.
Professional Visualization, which features the Quadro brand, had revenue of $266 million, up 6% from a year ago. NVIDIA has seen growth in both desktop and laptop workstation products compared to 2019.
Data Center had revenue for Q1 of $634 million, which is down 10% from a year ago. NVIDIA has seen some slowdown in the hyperscale and enterprise purchases of GPUs, but some growth in inference which has offset the drop somewhat.
Automotive had revenue of $166 million, up 14% from a year ago, attributed to growth in AI cockpit modules.
Finally, OEM and Other revenue was $99 million, down 74% from a year ago, which is not surprising since this is where NVIDIA stuck it’s CMP sales, meaning this entire drop can be attributed directly to cryptocurrency.
|NVIDIA Quarterly Revenue Comparison (GAAP)
($ in millions)
|OEM & IP||$99||$116||$387||-15%||-74%|
After a stellar FY 2019, the company has had to hit reset a bit. Q1 is well down compared to 2019, but luckily for the company, not so far off the year previous. Looking ahead to Q2 2020, NVIDIA is expecting revenue of $2.55 billion, plus or minus 2%, and gross margins 59.2% plus or minus 0.5%.
Source: NVIDIA Investor Relations